Control were a little confusing at first but once I got it they felt pretty smooth. I agree with thiscris the dash is really satisfying, I love how the enemies split apart, and you can cut through them multiple times. I like the leaderboard too!
Out of curiosity, you said it took you 30 hours, is that the actual amount time you spent working on it or the total time from start to finish? AFAIK you only need to count the time you spent actually making the code, art, and sounds. 30 hours sounds pretty high to me but i don't know how long it takes to implement a leaderboard either so i just thought i'd ask.
Glad you liked it! The slice mechanic took the time. I couldn't find any built-in functionality for that, and I had to manually set which parts of the texture had to be rendered each time it was sliced. If you have seen similar games or know of such functionality already existing, Do let me know.
The movement controls are like a car-game: W and S go forward and backward relative to the pointy end. A and D go sideways relative to the handle. The sword points towards the mouse so it can be a bit confusing
Thanks for playing! Basically, the player is meant to point towards the enemy and dash to attack. That's why the sword points towards the mouse. Apologize if the controls were a bit confusing. I tried to make it as intuitive as possible.
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Control were a little confusing at first but once I got it they felt pretty smooth. I agree with thiscris the dash is really satisfying, I love how the enemies split apart, and you can cut through them multiple times. I like the leaderboard too!
Out of curiosity, you said it took you 30 hours, is that the actual amount time you spent working on it or the total time from start to finish? AFAIK you only need to count the time you spent actually making the code, art, and sounds. 30 hours sounds pretty high to me but i don't know how long it takes to implement a leaderboard either so i just thought i'd ask.
Overall really fun game!
Glad you liked it! The slice mechanic took the time. I couldn't find any built-in functionality for that, and I had to manually set which parts of the texture had to be rendered each time it was sliced. If you have seen similar games or know of such functionality already existing, Do let me know.
Wow, the time definitely paid off though. The uniqueness was fun, I can't think of a game with a similar mechanic off the top of my head
Great game. I love the dash-slice attack!
The movement controls are like a car-game: W and S go forward and backward relative to the pointy end. A and D go sideways relative to the handle. The sword points towards the mouse so it can be a bit confusing
Thanks for playing!
Basically, the player is meant to point towards the enemy and dash to attack. That's why the sword points towards the mouse. Apologize if the controls were a bit confusing. I tried to make it as intuitive as possible.