Power Abuse
You play as a king in a turn based system. Become 100x Fat to win.
Here are the Rules also mentioned in the game itself:
Green Unit is you, the king. others are citizens. Space to start turn.
On the top it shows how fat are you. Reach 100 fat to win the game. Space to next turn.
This is the tax turn. A citizen on a farm yields 3 food. They need 2 to survive. You being the king should collect the extra.
Right click on a unit to display its stats. Escape to hide.
Tap the No Work Button or No Tax button to give the citizens a break.
If you overwork, or give less food to citizens, their grievance increase and eventually become rebels and run away from you.
Give them extra food and their health increase and grievance decrease
Drag and move a citizen from one square to another. If a citizen works a forest hex, it converts to farm in some time.
If two units are on a tile there is 10% chance each turn of a new unit to be born.
Scroll wheel to zoom. Drag camera with the same middle mouse button.
Forgive me for the complicated game logic. If you want any further explanation, pls ask me in the comments.
Status | Released |
Platforms | HTML5 |
Author | saypal |
Genre | Simulation, Strategy |
Made with | Unity |
Tags | 2D, Turn-based |
Comments
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This one took me a while to figure out how to play, but once I did I found it pretty interesting! It's really easy to lose early on though. Here are some tips I think I figured out:
Not sure how fat works, but it sort of doesn't matter since your only focus should be on grievance. Once you have a few villagers it becomes easier. Would love to see some updates.
Edit: Managed to stall the victory screen and reached 45 citizens, awarding me enough food to reach 532 fat.
Accurate!!
If the king eats > 2 food, his fat increases by food - 2. Can eat up to 6 food per turn. Fat increases by 1 less if king has < 100 health. Also at 100 health, and 2 food, fat increases by 0.2.
If you consume < 2 food, fat and health decreases.
Wow, that's pretty intricate. Was curious why any stockpiled food kept disappearing, but it makes sense the king would be a glutton. Handing it out to the people would've been the better way to stock up.
It felt very easy to end up in a bad spiral of constant grievance and overworking, especially in the early game where you have no food to spare. Although after a while it finally clicked that the grievance from starving them one turn doesn't really matter. So by always resting on fatigue 4 and rewarding away any 3+ grievance, you can easily handle any amount of citizens without ever looking at their stats.
Ah that's why you wanted to see the individual stats. Hmm. I could have sent out a warning on farmers whose grievance gets to 3. Maybe color them orangish.
But again, thanks for your valuable time. It made my day! Its amazing you figured out almost all of the rules and the winning strategy so accurately!
I tried again for a high score. Good grief.
OMG nice!